The latest game from the indie developer Studio T-REX is a sneaky callback to the Gameboy period set in old Japan, and you can check out the gameplay now with a newly-released demo. The genre of this game is action-adventure.
Hiro’s Escape: Release Date
The creators of the video game have revealed no official release date. But if we check the steam website, it says that the game will be available on PC in December 2020. If all goes well, we’ll be able to get the video game before the year ends. But December 2020 was an initial release date. Now, Hiro’s Escape release date is February 2021.
Hiro’s Escape: Storyline
The story of Hiro’s Escape is set in 1467, Japan, aimed at reuniting the titular protagonist with his family after he was separated during the Onin War. Blocking his way are the guards from the Yamana clan, which he’ll need to walk past or get into a swords and arrows fight with them. The person who developed the game- Austin Dixon – says the storyline is designed to examine life during the samurai period from the perspective of a common man, shining a new ray of light on the often misunderstood samurai story.
“Although there were surely some benevolent samurai, what people don’t realize is that many of them were warlords and mercenaries who were feared rather than revered. So the narrative threads of this game are sewn from wondering about what it would be like for the common people amidst all these inter-clan conflicts,” Dixon said in an interview.
Hiro’s Escape: Gameplay
The beautiful pixel art is a callback to top-down Zelda games, while the Gameboy-like colour scheme was inspired by the Japan-exclusive video game “Star Ocean: Blue Sphere”.
“It’s really difficult to get a lot of depth and character with only four colors, but one of the games that did it the best from that era is Star Ocean: Blue Sphere,” says Dixon. “What’s crazy is that the character sprites in battle were actually only made with three colors and still emote so much character. That’s a big inspiration to me.”
Hiro’s Escape: Features
- Beautiful 4-colour GAMEBOY-esque art style.
- Be careful. Be creative. Some levels have clear paths, and others are open-ended.
- Manipulate enemy AI to break down obstacles, change positions, and more!
- Demo playtime: 1-2 hr.
How to Play:
- Keyboard and controller support (Xbox 360, controller-optimized).
- Pause + Esc will Save and Quit. Continue by re-opening the game.